SoundXperience
SoundXperience is not your normal multi-sample library. Normally you will find fixed and static sounds in a multi-sample library but we wanted to make SoundXperience more flexible than that. We have sampled many great synths (both hardware and software) to create sounds which are both rich and very flexible in use...

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Posts Tagged ‘tutorial’

Starting a song – step by step

It’s a useful thing to set the default song to an empty one in Reason. This way you can work fast without having to delete various devices which also hog a part of your memory right away. Once you have done this the next step would be to add at least a reverb and a delay to the send section of your mixer. Do this by just putting your mouse over the mixer and right click your mouse.

Setting up the rack:

It’s a useful thing to set the default song to an empty one in Reason. This way you can work fast without having to delete various devices which also hog a part of your memory right away. Once you have done this the next step would be to add at least a reverb and a delay to the send section of your mixer. Do this by just putting your mouse over the mixer and right click your mouse. Now select create and choose a reverb. Repeat this and choose a delay. The first thing i usually add to the rack is a Redrum because the drumtrack is almost allways the basis of a track. After that i take care of the bassline. This can come from any device except the Redrum :)

Setting up the Redrum:

When i start to compose a track it’s very useful to have the beat before adding bass and melody’s. I usually get the main beat line started out. This mainly exists out of a kick, snare, clap and hihats. Once this is playing it’s easy to get into the groove. The Redrum has various functions to make your beat a bit more interesting. Like the shuffle. Which moves the 16th notes to get some sort of shuffling effect (shuffle:). You can set the amount of shuffle in the transport bar which also holds the start, stop and rec button and others. On the right side you can find it. Read the rest of this entry »

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Getting The Bass and Kick to Fit

The first thing you will have to do is getting a clean bass sound that sits right in the mix without any further enhancing. Don’t go equalising it if you want to hear more bass. First things first. Now search a good kick in your sample library.

This is for beginners, keep that in mind…

I have read a lot of questions lately on the net about people wanting to get that driving kick + bass. Well, I may tell you a few pointers that should get you on your way…

The first thing you will have to do is getting a clean bass sound that sits right in the mix without any further enhancing. Don’t go equalising it if you want to hear more bass. First things first. Now search a good kick in your sample library. Kicks & Compression are the perfect marriage. Just connect one compressor directly to the kick with following settings: Ratio: 16:1 ; Treshhold: Low ; Attack: High & Release: Low. Now your kick should be kicking your arse… Read the rest of this entry »

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The Recycle! Tutorial

Recycle! must be one of the main tools of choice for the loop maker. I couldn’t imagine making loops without the use of it. Recycle! 2.0 let’s you make stereo files while the former versions only allow mono files to be sliced and processed.

If you want to make files for the Dr.Rex loop player. You need to use Recycle!

Recycle! is a very cool and super handy loopslice tool with wich you can do amazing things. There are several ways of getting a loop to be sliced in the right way. In this tutorial i’ll explain you how to slice up a loop and make it ready for the Dr.Rex loop player.

Recycle! must be one of the main tools of choice for the loop maker. I couldn’t imagine making loops without the use of it. Recycle! 2.0 let’s you make stereo files while the former versions only allow mono files to be sliced and processed. Also a new addition to 2.0 are the effects. There’s a transient shaper (compressor), the envelope and the equalizer. These tools are very handy to tailer your loop right to perfection. The compressor is very handy to make your loops sound louder while maintaining the level. You can also get really over the top effect processing out of it suitable for creative shaping of your loops.

Slicing a loop
When you have a loop that you want to use in the Dr.Rex (or cubase etc, etc) you need to have it sliced to take full advantage of the effect of the REX format (Rx2 when using Recycle! 2.0).

Almost any loop can be sliced by Recycle! As long as it has some sort of rhytmic element in it. When you want to REX a loop exsisting out of legato played strings or something you will find it very hard to slice the different notes. Read the rest of this entry »

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Making A Refill

Make a folder on your harddrive wich will become the refill. It’s just like making a zipfile out of a folder. Now you have to make the folder structure of the refill. Open your refill folder (the one you just made). Now you have to make folders for the devices for wich you have patches or samples.

Making a refill isn’t very hard. You just need to know the principle of it. First thing to do is to make a folder on your harddrive wich will become your refill.
I’ll give you the steps wich will get you to make refills just as easy. Read the rest of this entry »

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Guide into making usable samples

Sampling is an ideal way of using instrumental sounds while not owning a particular instrument. Today you don’t need a hardware sampler to do some sampling. Modern computers have enough power to do a hardware sampler’s job and can be upgraded more cheaply than a conventional sampler.

Sampling by Dave

Sampling is an ideal way of using instrumental sounds while not owning a particular instrument. Today you don’t need a hardware sampler to do some sampling. Modern computers have enough power to do a hardware sampler’s job and can be upgraded more cheaply than a conventional sampler. You want higher quality? Buy a soundcard with the specifications of 24 bit 96 kHz. In this tutorial I’ll try to explain the process of making some good and usable samples.

There are various ways to sample something. You can record sounds through a mic. Or you can use analog or digital sound sources to record from. Anything is possible, and with today’s technology in plug-in effects and software, you really don’t have to miss out on the action.

Quality

The quality you record in is very important. Some people might say that they don’t hear any difference in quality between a 16 bit and a 24 bit signal. But if you listen very closely to the 24 bit signal you will hear that it has much more detail. The sounds have more room to move in and very soft sounds come through better. The difference between 16 and 24 bit is that the 16 bit signal has much less levels of volume. The amount of Hz in the signal like: 44.100 Hz is the amount of snapshots taken in a one second time span. Read the rest of this entry »

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