SoundXperience
SoundXperience is not your normal multi-sample library. Normally you will find fixed and static sounds in a multi-sample library but we wanted to make SoundXperience more flexible than that. We have sampled many great synths (both hardware and software) to create sounds which are both rich and very flexible in use...

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Posts Tagged ‘recording’

Guide Into Making Usable Samples

There are various ways to sample something. You can record sounds through a microphone or you can use analog or digital sound sources to record from. Anything is possible, and with today’s technology in plug-in effects and software, you really don’t have to miss out on the action.

There are various ways to sample something. You can record sounds through a microphone or you can use analog or digital sound sources to record from. Anything is possible, and with today’s technology in plug-in effects and software, you really don’t have to miss out on the action.

Quality
The quality you record in is very important. Some people might say that they don’t hear any difference in quality between a 16 bit and a 24 bit signal. But if you listen very closely to the 24 bit signal you will hear that it has much more detail. The sounds have more room to move in and very soft sounds come through better. The difference between 16 and 24 bit is that the 16 bit signal has much less levels of volume. The amount of Hz in the signal like: 44.100 Hz is the amount of snapshots taken in a one second time span.

So you can see that when you raise these numbers you will have a much more detailed recording. You can look at it like it’s a picture with 16 bit being something like 800 x 600 and 24 bit being 1024 x 768. The higher these numbers the more smooth the signal will be. Also when you record in 24 bit you can record much louder then when using 16 bit. So you will have even less noize (SNR = Sound to Noize Ratio). Read the rest of this entry »

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