SoundXperience
SoundXperience is not your normal multi-sample library. Normally you will find fixed and static sounds in a multi-sample library but we wanted to make SoundXperience more flexible than that. We have sampled many great synths (both hardware and software) to create sounds which are both rich and very flexible in use...

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Posts Tagged ‘guide’

Malström Tutorial

The Malström is a very advanced synth. It uses a cool way of sound generation which is called Graintable synthesis. This is actually an invention of Propellerhead.

The Malström is a very advanced synth. It uses a cool way of sound generation which is called Graintable synthesis. This is actually an invention of Propellerhead. They have combined Granular synthesis with Wavetable synthesis. Graintable synthesis uses wavetable like sounds. Which are sampled sounds like the attack of a guitar. Then this sound is cut up in little parts which are the grains. Each of these grains have a timbre (sound color) of their own. If you load up a graintable and leave all the controls on the Malström alone the sound will play back like it would have normally.

The fun part begins when you start to mess, speed and modulate the grain sequence up. You can control the speed of which the grain sequence is played without changing the pitch of the graintable. You could also isolate one grain at a time by making the sequence to stand still. Further on in this tutorial you will learn how to do that. I’ll try to explain each control of the Malström and tell you what it’s used for. Read the rest of this entry »

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Guide into making usable samples

Sampling is an ideal way of using instrumental sounds while not owning a particular instrument. Today you don’t need a hardware sampler to do some sampling. Modern computers have enough power to do a hardware sampler’s job and can be upgraded more cheaply than a conventional sampler.

Sampling by Dave

Sampling is an ideal way of using instrumental sounds while not owning a particular instrument. Today you don’t need a hardware sampler to do some sampling. Modern computers have enough power to do a hardware sampler’s job and can be upgraded more cheaply than a conventional sampler. You want higher quality? Buy a soundcard with the specifications of 24 bit 96 kHz. In this tutorial I’ll try to explain the process of making some good and usable samples.

There are various ways to sample something. You can record sounds through a mic. Or you can use analog or digital sound sources to record from. Anything is possible, and with today’s technology in plug-in effects and software, you really don’t have to miss out on the action.

Quality

The quality you record in is very important. Some people might say that they don’t hear any difference in quality between a 16 bit and a 24 bit signal. But if you listen very closely to the 24 bit signal you will hear that it has much more detail. The sounds have more room to move in and very soft sounds come through better. The difference between 16 and 24 bit is that the 16 bit signal has much less levels of volume. The amount of Hz in the signal like: 44.100 Hz is the amount of snapshots taken in a one second time span. Read the rest of this entry »

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