SoundXperience
SoundXperience is not your normal multi-sample library. Normally you will find fixed and static sounds in a multi-sample library but we wanted to make SoundXperience more flexible than that. We have sampled many great synths (both hardware and software) to create sounds which are both rich and very flexible in use...

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Posts Tagged ‘effects’

Propellerhead Record Review

We are all familiar with the all might Reason and the capabilities it brings to your musical creativity arsenal. However, since its creation in November of 2000, and after 4 full updated versions (Not to mention the release of Recycle way back when), We have yet been given the power to use this super rack for recording audio……until now.

That’s right, built in audio recording capabilities! No longer do you have to fiddle with Rewiring through a host such as Cubase or Logic, which, don’t get me wrong does work, but it can prove to be traicky if your not used to the concept, and can also be a temperamental at times.

Reason Fans will love the new layout, which is based around the similar structure as Reason, making the program easier to grasp. Although the new layout will seem a bit intense and somewhat tricky to navigate, once you familiarize yourself you will be hooked. Read the rest of this entry »

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Hidden Objects Percussion from Sounds And Effects

Sounds And Effects announces that Hidden Objects Percussion sound library has been released. Hidden Objects features percussive hits and loops of sonic treasures found in the real world. Rusty iron objects clanging or scraping, rubber snapped or stretched, styrofoam rubbed or struck, huge steel bands stretched tight or being struck and boing-ing, the lids of steel drums hit and ringing like gongs, bamboo tubes and canes, sea shells clicked, rubbed and struck, aluminum cans crushed, a dull metal / tin sheet being struck, palm fronds shaken, rocks struck and falling, struck buckets and tubs, zippers being zipped and undone (scratch-like effects), resonant street lamps- struck or scraped, spiral staircases struck, hack-saws sawing rhythmically, or being struck and twanging, large carbon fiber tubes pinged, ting-ing wine and martini glasses, water vases being popped, ice being scraped or dropped, a jail gate being slammed shut, concrete being smashed with a sledgehammer, and much more.

The MSRP is $49.95.

More information and demos are at:

http://soundsandeffects.com/index.php

Library specs:

Sample size: 418 Megabytes 24 bit/44.1
1001 hits samples
129 loop samples

Versions:

Apple Logic Pro/EXS-24
Propellerheads Reason 4.0 / ReFill
Native-Instruments Kontakt version 2.0, 3.0, 4.0

Availability: now.

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This post was submitted by Terry Grame.

Guide Into Making Usable Samples

There are various ways to sample something. You can record sounds through a microphone or you can use analog or digital sound sources to record from. Anything is possible, and with today’s technology in plug-in effects and software, you really don’t have to miss out on the action.

There are various ways to sample something. You can record sounds through a microphone or you can use analog or digital sound sources to record from. Anything is possible, and with today’s technology in plug-in effects and software, you really don’t have to miss out on the action.

Quality
The quality you record in is very important. Some people might say that they don’t hear any difference in quality between a 16 bit and a 24 bit signal. But if you listen very closely to the 24 bit signal you will hear that it has much more detail. The sounds have more room to move in and very soft sounds come through better. The difference between 16 and 24 bit is that the 16 bit signal has much less levels of volume. The amount of Hz in the signal like: 44.100 Hz is the amount of snapshots taken in a one second time span.

So you can see that when you raise these numbers you will have a much more detailed recording. You can look at it like it’s a picture with 16 bit being something like 800 x 600 and 24 bit being 1024 x 768. The higher these numbers the more smooth the signal will be. Also when you record in 24 bit you can record much louder then when using 16 bit. So you will have even less noize (SNR = Sound to Noize Ratio). Read the rest of this entry »

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Acoustic box sound

You can simulate an acoustic instrument’s “box” sound (like pianos, acoustic guitars, drums and violins) by passing a synthesised subtractor sound through a Reason Reverb with the reverb set to a – very – small size.

Acoustic Box Sound – by: Tom McLaughlin

You can simulate an acoustic instrument’s “box” sound (like pianos, acoustic guitars, drums and violins) by passing a synthesised subtractor sound through a Reason Reverb with the reverb set to a – very – small size.

It won’t sound like a room any more (settings under ’6′ or so), but will add a RESONANCE to the sound that is more natural than the synth sound by itself.

Turning ‘Damping’ up to near full on will help it sound more wooden.
With the Damping turned down, the effect will be more metallic.

Passing that mix through a reverb of room size will place it in an imaginary acoustic environment and sound more believeable.

Even smaller room sizes add a resonance usefull for special effects, kind of like a static flange, only different, somewhat more organic.

I used this on a synthesised harpsichord sample set I recently made on Reason (lovingly called the ‘CRAP-A-CHORD’ Ha.) and it almost sounds like the real thing.

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